ACCESSING CACHE...
U:\SCUS-94900\S1\S000001B\OBJ_BRIO#4D4158-3
LAST UPDATED 9-30-99
INITIALIZING...
CONSTRUCTING OBJECTS...
RETICULATING SPLINES...
READY.


"IIIINTERESTING... HEEHEEHEEHEE!"

Imagine that while CRASH BANDICOOT's adventures continued on past CRASH TEAM RACING, and even as IT'S ABOUT TIME set out to go back and pick up right where WARPED left off, the world of Crash Bandicoot that lived in your PLAYSTATION pre-Y2K kept on truckin' just the way it was, buzzing away on a devkit somewhere. It was from this living volatile memory that the cached data for Nitrus Brio, instance 4D4158-3 was extracted AND UPLOADED TO THE MULTIVERSE.

WHAT IS OBJ_BRIO?

obj_brio functions as a roleplay account for Dr. Nitrus Brio from the Crash Bandicoot series, but it's not really exclusively that. obj_brio is an ongoing, sometimes-interactive multimedia love letter to a character (and a series) that's really special to me.I think of obj_brio as a performance meant to entertain and engage viewers, whether or not said viewers are also in-character. Interactions from the audience (ie. non-roleplay accounts, speaking as yourself) are, in most cases, just as welcome as interactions from other roleplayers!

NOTICE

obj_brio is currently in an extended period of low activity while I'm enrolled in graduate school. Turns out time-consuming hobbies like animation don't mix so good with graduate studies. Sorry!


CHECK IT OUT!

(Roleplay interaction-heavy, this is where most of the narrative (and context) comes from!)

[NO LONGER UPDATED] (Less roleplaying, more images and solo posts!)

(Continuation of the TWITTER account!)

(Just all the animations that are bigger or longer than gifs!)